![]() ![]() This thread is ancient anyway and I have a tough time keeping on with it as none of the forum notifications work and I don't get emails when people reply to stuff or send me messages. Anyway, not shutting down this discussion as long as it remains theoretical. This thread is getting hosed, but I figure Soul will just make a new thread when the game releases and defiler becomes a reality. It could be that clicking the shop reloads the save file but if you do nothing except staying around it does not work, just as I said. I tested it correctly with closed inventory. For the person who makes the tool it does a lot. For the user of such a tool it makes no difference, of course. Well than I'm speaking from the technical aspect. Maybe you edited your gold amount while having the inventory open so when you closed the window the game just saved the old gold amount again? I did this so many times I am pretty sure it works, it would be pretty weird it doesn't, please try this. Close the inventory screen so you are just having the game with no windows open on it, use defiler to change money, go back to game, click on a shop. At some points in the game it will be reloaded and you might have caught such one but if you do nothing except staying around it won't work.ĭid you do your test by editing your gold then clicking on a shop? Thats what I was doing. It's possible to update the stash as it will be read every time it gets opened, but not the inventory/player save file. The gold amount can not be changed using the defiler while the game runs (in tqit). Like people come here to learn how to change "x" about their character, they don't care if it edits the memory or the save file, both discussions still serve the same purpose.Įdit: BTW I just tested it. I couldn't care less if you modified the memory or the files. Sure, there might be a small difference, but it doesn't really matter when I want to edit my money. Arguing the definition is missing the point.Įxcept for the mods part, it has no practical difference compared to a trainer. Sure it doesn't fit the technical definition exactly, point is you could use a trainer to edit your memory or a save-game editor to edit your files, it doesn't matter as long as they achieve the same effect. The defiler does absolutelly nothing have to do with trainers. That's also why it tells you it could corrupt your save file if you edit it while the game runs. What the defiler did is just changing the save file and changing some of the stuff in it during the game runs was possible because it would sometimes read in the save file when you open your inventory. Hopefully that makes things a bit more clearer. ![]() Basically that's where I saw the thread going. Just to re-iterate, my concern was that the thread started talking about using a trainer in the current game to modify the character file, and the devs have been clear they don't want that because it causes problems when people file bug reports on modified character files. If the discussion is about features that people would like to be seen in GD Defiler, and trainers are mentioned because they have a feature that people feel would be nice, then by all means discuss it. Plus, this is about GD Defiler, not a trainer. My concern being that links will be provided and then the thread gets shut down or edited. ![]() I don't have a problem with trainers, just the posts that were discussing a particular trainer and how to get one. For all practices defiler has no distinct difference compared to a trainer, except for the "mods" part.īut here we can discuss defiler, therefore, we should be able to discuss trainers, as long as we aren't sharing anything solid.Īgreed.
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